WARHOST

A howling tide of orcs and goblins. Greenskins win by weight of numbers and brute strength: cheap goblin hordes hold the line while frenzied orc mobs, boar riders and regenerating trolls smash into the enemy, backed by crude rock hurlers and a shaman or two.

Orc Brawlers

Infantry · core
110 pts

Brawling orc warriors with crude choppas. Hit harder than men, especially while the blood is up.

10 models (5–20) · 9 pts per model
12wounds
3.5m/s
3.4dmg
1m reach
1.0armour
60morale
  • frenzy: x1.2 melee damage while above half health

Goblin Spearmen

Infantry · core
90 pts

A cheap, cowardly rabble of goblins with long spears. Plenty of them, though.

15 models (10–30) · 5 pts per model
6wounds
3.4m/s
1.5dmg
2m reach
0.5armour
40morale
  • fights in 2 ranks
  • x1.5 damage vs cavalry

Orc Bowmen

Ranged
110 pts

Orcs with heavy short bows. Shorter range than human longbows, but tougher in a scrap.

10 models (5–15) · 10 pts per model
11wounds
3.5m/s
1.0dmg
38m reach
0.5armour
55morale
  • shoots from range; weak in melee

Goblin Wolf Riders

Cavalry · max 3 per army
130 pts

Fast, flighty goblins on snarling wolves. They loose short bows on the move and pick off stragglers.

5 models (3–10) · 22 pts per model
12wounds
8.5m/s
2.0dmg
24m reach
0.5armour
45morale
  • shoots from range; weak in melee
  • shoots while moving
  • skirmishers: no flank or rear penalties, unslowed by woods

Boar Riders

Cavalry · max 2 per army
190 pts

Orcs on tusked war boars. Slower than knights but they hit like a landslide.

5 models (3–10) · 36 pts per model
24wounds
6.8m/s
5.0dmg
1m reach
2.0armour
65morale
  • charge: x2.0 damage when hitting after a 12 m straight run
  • frenzy: x1.15 melee damage while above half health

Trolls

Monster · max 2 per army
180 pts

Huge, stupid and nearly impossible to kill. Their wounds close as you watch and their stench unnerves foes.

3 models (1–4) · 55 pts per model
45wounds
4.2m/s
8.0dmg
2m reach
1.0armour
55morale
  • regenerates 0.7 wounds per model per second
  • causes fear: enemies within 6 m lose 2.5 morale per second

Rock Hurler

Ranged · max 2 per army
130 pts

A rickety goblin catapult. Hurls boulders that flatten several models at once, but cannot hit anything close.

1 models (1–2) · 120 pts per model
30wounds
2.4m/s
7.0dmg
62m reach
1.0armour
50morale
  • shoots from range; weak in melee
  • blast: each shot hits 3 models
  • cannot shoot targets closer than 14 m

Orc Shaman

Caster · max 1 per army
140 pts

A wild-eyed shaman channelling the horde's fury into green fire that scorches foes and fires up nearby brawlers.

1 models (1–1)
36wounds
4.0m/s
8.0dmg
36m reach
0.0armour
80morale
  • fireball hits 4 models, ignores armour
  • steadies friendly regiments within 16 m
  • knows spells: fireball, haste, terror (use the cast order)

Orc Warlord

Character · max 1 per army
130 pts

The biggest, meanest orc in the mob. Leads from the front and keeps the mob fighting — until someone bigger flattens him.

1 models (1–1)
60wounds
4.2m/s
8.5dmg
1m reach
2.0armour
90morale
  • steadies friendly regiments within 22 m
  • frenzy: x1.2 melee damage while above half health
  • general: inspires the army; if slain or put to flight every regiment loses 15 morale