A howling tide of orcs and goblins. Greenskins win by weight of numbers and brute strength: cheap goblin hordes hold the line while frenzied orc mobs, boar riders and regenerating trolls smash into the enemy, backed by crude rock hurlers and a shaman or two.
Brawling orc warriors with crude choppas. Hit harder than men, especially while the blood is up.
10 models (5–20) · 9 pts per model
12wounds
3.5m/s
3.4dmg
1m reach
1.0armour
60morale
- frenzy: x1.2 melee damage while above half health
A cheap, cowardly rabble of goblins with long spears. Plenty of them, though.
15 models (10–30) · 5 pts per model
6wounds
3.4m/s
1.5dmg
2m reach
0.5armour
40morale
- fights in 2 ranks
- x1.5 damage vs cavalry
Orcs with heavy short bows. Shorter range than human longbows, but tougher in a scrap.
10 models (5–15) · 10 pts per model
11wounds
3.5m/s
1.0dmg
38m reach
0.5armour
55morale
- shoots from range; weak in melee
Fast, flighty goblins on snarling wolves. They loose short bows on the move and pick off stragglers.
5 models (3–10) · 22 pts per model
12wounds
8.5m/s
2.0dmg
24m reach
0.5armour
45morale
- shoots from range; weak in melee
- shoots while moving
- skirmishers: no flank or rear penalties, unslowed by woods
Orcs on tusked war boars. Slower than knights but they hit like a landslide.
5 models (3–10) · 36 pts per model
24wounds
6.8m/s
5.0dmg
1m reach
2.0armour
65morale
- charge: x2.0 damage when hitting after a 12 m straight run
- frenzy: x1.15 melee damage while above half health
Huge, stupid and nearly impossible to kill. Their wounds close as you watch and their stench unnerves foes.
3 models (1–4) · 55 pts per model
45wounds
4.2m/s
8.0dmg
2m reach
1.0armour
55morale
- regenerates 0.7 wounds per model per second
- causes fear: enemies within 6 m lose 2.5 morale per second
A rickety goblin catapult. Hurls boulders that flatten several models at once, but cannot hit anything close.
1 models (1–2) · 120 pts per model
30wounds
2.4m/s
7.0dmg
62m reach
1.0armour
50morale
- shoots from range; weak in melee
- blast: each shot hits 3 models
- cannot shoot targets closer than 14 m
A wild-eyed shaman channelling the horde's fury into green fire that scorches foes and fires up nearby brawlers.
1 models (1–1)
36wounds
4.0m/s
8.0dmg
36m reach
0.0armour
80morale
- fireball hits 4 models, ignores armour
- steadies friendly regiments within 16 m
- knows spells: fireball, haste, terror (use the cast order)
The biggest, meanest orc in the mob. Leads from the front and keeps the mob fighting — until someone bigger flattens him.
1 models (1–1)
60wounds
4.2m/s
8.5dmg
1m reach
2.0armour
90morale
- steadies friendly regiments within 22 m
- frenzy: x1.2 melee damage while above half health
- general: inspires the army; if slain or put to flight every regiment loses 15 morale