A celestial empire beyond the eastern mountains. Its vast armies fight in ordered ranks of halberds and crossbows behind thundering rocket batteries, while temple monks, undying clay warriors and a celestial dragon answer the will of the throne.
Lacquer-armoured conscripts with long halberds, drilled to hook riders from the saddle.
10 models (5–20) · 9 pts per model
10wounds
3.4m/s
2.7dmg
2m reach
2.0armour
65morale
- fights in 2 ranks
- x1.5 melee damage vs cavalry
- x1.15 melee damage vs monster
Ranks of crossbowmen whose heavy bolts punch through shields at a steady, measured pace.
10 models (5–20) · 10 pts per model
9wounds
3.4m/s
1.3dmg
42m reach
1.0armour
55morale
- shoots from range; weak in melee
- armour piercing (ignores 1 armour)
A wheeled frame of fire-rockets that blankets a regiment in shrieking explosions, though few land true.
1 models (1–2) · 115 pts per model
30wounds
2.4m/s
5.5dmg
66m reach
1.0armour
50morale
- shoots from range; weak in melee
- blast: each shot hits 5 models
- cannot shoot targets closer than 16 m
Shaven-headed temple fighters whose staves and open hands break bones and never break ranks.
8 models (5–12) · 16 pts per model
11wounds
4.4m/s
3.8dmg
1m reach
0.5armour
80morale
- fearless: immune to fear
- stubborn: loses morale at half the usual rate
- skirmishers: no flank or rear penalties, unslowed by woods
Kiln-fired warrior constructs animated by imperial seals; they march slowly and never, ever run.
10 models (5–20) · 13 pts per model
13wounds
2.9m/s
2.8dmg
1m reach
2.5armour
60morale
- fearless: immune to fear
- unbreakable: never flees
Imperial heavy horse in scaled barding, charging with long lances under dragon pennants.
5 models (3–10) · 35 pts per model
21wounds
7.4m/s
5.2dmg
1m reach
3.0armour
75morale
- charge: x2.2 damage when hitting after a 12 m straight run
A serpentine sky-dragon, guardian of the dynasty, that coils down from the clouds to rend the emperor's foes.
1 models (1–1)
125wounds
7.0m/s
16.0dmg
2m reach
3.0armour
90morale
- shields: takes 25% less damage from missiles
- causes fear: enemies within 8 m lose 1.5 morale per second
- fearless: immune to fear
- flies: crosses rivers anywhere and is unslowed by woods
A white-bearded court sage who calls down lightning, shields the faithful and knits their wounds.
1 models (1–1)
38wounds
4.0m/s
9.0dmg
40m reach
0.0armour
90morale
- fireball hits 4 models, ignores armour
- steadies friendly regiments within 18 m
- knows spells: fireball, ward, mend, haste (use the cast order)
A grand marshal bearing the emperor's mandate; his gong-signals hold the whole host in perfect order.
1 models (1–1)
55wounds
4.4m/s
7.0dmg
1m reach
3.0armour
95morale
- steadies friendly regiments within 28 m
- stubborn: loses morale at half the usual rate
- general: inspires the army; if slain or put to flight every regiment loses 15 morale