WARHOST

A celestial empire beyond the eastern mountains. Its vast armies fight in ordered ranks of halberds and crossbows behind thundering rocket batteries, while temple monks, undying clay warriors and a celestial dragon answer the will of the throne.

Jade Halberdiers

Infantry · core
110 pts

Lacquer-armoured conscripts with long halberds, drilled to hook riders from the saddle.

10 models (5–20) · 9 pts per model
10wounds
3.4m/s
2.7dmg
2m reach
2.0armour
65morale
  • fights in 2 ranks
  • x1.5 melee damage vs cavalry
  • x1.15 melee damage vs monster

Lantern Crossbow Company

Ranged · core
115 pts

Ranks of crossbowmen whose heavy bolts punch through shields at a steady, measured pace.

10 models (5–20) · 10 pts per model
9wounds
3.4m/s
1.3dmg
42m reach
1.0armour
55morale
  • shoots from range; weak in melee
  • armour piercing (ignores 1 armour)

Thousand-Spark Battery

Ranged · max 2 per army
125 pts

A wheeled frame of fire-rockets that blankets a regiment in shrieking explosions, though few land true.

1 models (1–2) · 115 pts per model
30wounds
2.4m/s
5.5dmg
66m reach
1.0armour
50morale
  • shoots from range; weak in melee
  • blast: each shot hits 5 models
  • cannot shoot targets closer than 16 m

Iron Palm Monks

Infantry · max 2 per army
130 pts

Shaven-headed temple fighters whose staves and open hands break bones and never break ranks.

8 models (5–12) · 16 pts per model
11wounds
4.4m/s
3.8dmg
1m reach
0.5armour
80morale
  • fearless: immune to fear
  • stubborn: loses morale at half the usual rate
  • skirmishers: no flank or rear penalties, unslowed by woods

Clay Legion

Infantry · max 2 per army
150 pts

Kiln-fired warrior constructs animated by imperial seals; they march slowly and never, ever run.

10 models (5–20) · 13 pts per model
13wounds
2.9m/s
2.8dmg
1m reach
2.5armour
60morale
  • fearless: immune to fear
  • unbreakable: never flees

Jade Lancers

Cavalry · max 2 per army
185 pts

Imperial heavy horse in scaled barding, charging with long lances under dragon pennants.

5 models (3–10) · 35 pts per model
21wounds
7.4m/s
5.2dmg
1m reach
3.0armour
75morale
  • charge: x2.2 damage when hitting after a 12 m straight run

Azure Cloud Dragon

Monster · max 1 per army
280 pts

A serpentine sky-dragon, guardian of the dynasty, that coils down from the clouds to rend the emperor's foes.

1 models (1–1)
125wounds
7.0m/s
16.0dmg
2m reach
3.0armour
90morale
  • shields: takes 25% less damage from missiles
  • causes fear: enemies within 8 m lose 1.5 morale per second
  • fearless: immune to fear
  • flies: crosses rivers anywhere and is unslowed by woods

Sage of the Five Winds

Caster · max 1 per army
150 pts

A white-bearded court sage who calls down lightning, shields the faithful and knits their wounds.

1 models (1–1)
38wounds
4.0m/s
9.0dmg
40m reach
0.0armour
90morale
  • fireball hits 4 models, ignores armour
  • steadies friendly regiments within 18 m
  • knows spells: fireball, ward, mend, haste (use the cast order)

Celestial Marshal

Character · max 1 per army
130 pts

A grand marshal bearing the emperor's mandate; his gong-signals hold the whole host in perfect order.

1 models (1–1)
55wounds
4.4m/s
7.0dmg
1m reach
3.0armour
95morale
  • steadies friendly regiments within 28 m
  • stubborn: loses morale at half the usual rate
  • general: inspires the army; if slain or put to flight every regiment loses 15 morale