WARHOST

Proud banners, polished steel and stubborn courage. The Kingdom fields disciplined infantry blocks, deadly longbowmen, thundering knights and the occasional fire-flinging court wizard.

Swordsmen

Infantry · core
100 pts

Steady line infantry with sword and shield. Reliable in any fight.

10 models (5–20) · 8 pts per model
10wounds
3.6m/s
3.2dmg
1m reach
1.5armour
65morale

Spearmen

Infantry · core
110 pts

Disciplined spear wall. Fights in two ranks and breaks cavalry charges.

10 models (5–20) · 9 pts per model
10wounds
3.3m/s
2.4dmg
2m reach
2.0armour
70morale
  • fights in 2 ranks
  • x2.0 damage vs cavalry
  • braced: negates cavalry charges from the front while holding/defending

Archers

Ranged
120 pts

Longbowmen who loose volleys from afar but crumble in close combat.

10 models (5–15) · 11 pts per model
8wounds
3.6m/s
1.0dmg
48m reach
0.5armour
50morale
  • shoots from range; weak in melee

Knights

Cavalry · max 3 per army
200 pts

Armoured nobles on barded warhorses. Devastating on the charge.

5 models (3–10) · 38 pts per model
22wounds
7.5m/s
5.5dmg
1m reach
3.0armour
80morale
  • charge: x2.2 damage when hitting after a 12 m straight run

Wizard

Caster · max 1 per army
150 pts

A court battle-mage. Hurls fireballs that scorch several foes and steadies nearby troops.

1 models (1–1)
40wounds
4.2m/s
9.0dmg
40m reach
0.0armour
90morale
  • fireball hits 4 models, ignores armour
  • steadies friendly regiments within 18 m
  • knows spells: fireball, ward, haste, terror (use the cast order)

General

Character · max 1 per army
120 pts

The army's commander, in gilded plate. Steadies every regiment nearby, but if he falls the whole army wavers.

1 models (1–1)
55wounds
4.4m/s
7.0dmg
1m reach
3.0armour
95morale
  • steadies friendly regiments within 24 m
  • stubborn: loses morale at half the usual rate
  • general: inspires the army; if slain or put to flight every regiment loses 15 morale