Wandering clans of enormous, ever-hungry ogres. A tribe fields only a handful of regiments, but each is a wall of muscle and gut that smashes through a battle line, while swarms of scrawny scavengers soak up arrows and fill the gaps.
Gutplate Bruisers
Infantry · core
145 pts
Ogre warriors with iron belly-plates and heavy clubs. Few in number, but each one hits like a falling tree.
3 models (2–6) · 46 pts per model
36wounds
3.8m/s
9.0dmg
2m reach
2.0armour
65morale
charge: x1.6 damage when hitting after a 12 m straight run
Scavenger Rabble
Infantry · core
70 pts
Scrawny little hangers-on armed with sharpened junk. Worthless in a fair fight, but ogres rarely fight fair.
15 models (10–30) · 4 pts per model
5wounds
3.5m/s
1.2dmg
1m reach
0.0armour
35morale
skirmishers: no flank or rear penalties, unslowed by woods
Pebble Slingers
Ranged
75 pts
Scavengers with slings and a sack of stones, pelting the enemy from behind their big masters.
10 models (5–20) · 7 pts per model
5wounds
3.6m/s
0.8dmg
32m reach
0.0armour
35morale
shoots from range; weak in melee
skirmishers: no flank or rear penalties, unslowed by woods
Ironhide Hulks
Infantry · max 2 per army
200 pts
The tribe's champions, strapped in scavenged plate and carrying cleavers the size of doors.
3 models (2–6) · 65 pts per model
44wounds
3.6m/s
11.0dmg
2m reach
3.0armour
75morale
charge: x1.6 damage when hitting after a 12 m straight run
armour piercing (ignores 1 armour)
stubborn: loses morale at half the usual rate
Blunderbelly Gunners
Ranged · max 2 per army
150 pts
Ogres cradling hand-cannons stuffed with nails and gravel. A short-range blast that shreds whole ranks.
3 models (2–5) · 48 pts per model
32wounds
3.6m/s
3.5dmg
22m reach
1.5armour
60morale
shoots from range; weak in melee
blast: each shot hits 2 models
Tusker Riders
Cavalry · max 2 per army
210 pts
Ogres on shaggy, tusked hill-beasts. Their charge flattens anything that isn't braced for it.
3 models (2–5) · 68 pts per model
45wounds
6.4m/s
9.0dmg
2m reach
2.0armour
70morale
charge: x2.0 damage when hitting after a 12 m straight run
Sabrefang Pack
Monster · max 2 per army
120 pts
Half-tamed sabre-toothed cats that run ahead of the tribe and tear into stragglers and flanks.
2 models (1–4) · 58 pts per model
38wounds
7.8m/s
8.0dmg
2m reach
1.0armour
55morale
charge: x1.5 damage when hitting after a 12 m straight run
frenzy: x1.2 melee damage while above half health
skirmishers: no flank or rear penalties, unslowed by woods
Frostpeak Trapper
Ranged · max 1 per army
110 pts
A lone ogre hunter with a harpoon launcher, stalking the high passes unseen and skewering heroes and beasts.
1 models (1–1)
55wounds
4.0m/s
7.0dmg
40m reach
1.0armour
70morale
shoots from range; weak in melee
armour piercing (ignores 2 armour)
skirmishers: no flank or rear penalties, unslowed by woods
stealthy: enemies see it from only half as far
Gorge-Butcher
Caster · max 1 per army
160 pts
A blood-spattered priest of the Great Hunger. Spits gut-magic at the enemy and stitches torn ogres back together.
1 models (1–1)
60wounds
3.8m/s
8.0dmg
34m reach
0.5armour
80morale
fireball hits 4 models, ignores armour
steadies friendly regiments within 16 m
knows spells: fireball, mend, haste (use the cast order)
Overgut Tyrant
Character · max 1 per army
175 pts
The fattest, strongest ogre in the tribe, who rules by eating rivals. Where the tyrant bellows, the tribe follows.
1 models (1–1)
95wounds
4.0m/s
12.0dmg
2m reach
2.5armour
95morale
charge: x1.5 damage when hitting after a 12 m straight run
steadies friendly regiments within 22 m
causes fear: enemies within 6 m lose 1.5 morale per second
general: inspires the army; if slain or put to flight every regiment loses 15 morale