Raiders from the frozen north who have sworn their souls to the Dark Powers. Few in number but terrifying: wild warbands and fur-clad horsemen screen hulking, iron-clad champions whose very presence breaks the will of their foes, while a hex-sorcerer drowns the enemy line in dread.
Wild, half-armoured northern warriors with axes and round shields who throw themselves at the foe in a howling mob.
10 models (5–25) · 8 pts per model
10wounds
3.8m/s
3.0dmg
1m reach
0.5armour
60morale
- frenzy: x1.2 melee damage while above half health
Hunters who hurl heavy axes at close range before wading in to finish the job.
8 models (5–15) · 12 pts per model
10wounds
3.8m/s
1.6dmg
20m reach
0.5armour
55morale
- shoots from range; weak in melee
- armour piercing (ignores 1 armour)
- skirmishers: no flank or rear penalties, unslowed by woods
Hulking warriors encased in blackened, rune-scarred plate; the dark gods have made them nearly unkillable and terrible to behold.
8 models (4–15) · 27 pts per model
17wounds
3.4m/s
4.4dmg
1m reach
3.0armour
85morale
- armour piercing (ignores 1 armour)
- causes fear: enemies within 7 m lose 1.2 morale per second
- fearless: immune to fear
Fur-cloaked raiders on shaggy northern horses who hit hard, ride off and hit again.
5 models (3–10) · 28 pts per model
16wounds
8.0m/s
3.8dmg
1m reach
1.0armour
60morale
- charge: x1.9 damage when hitting after a 12 m straight run
- frenzy: x1.15 melee damage while above half health
Champions on barded daemon-steeds clad in blackened iron, their charge a wall of hate that few dare to stand before.
5 models (3–8) · 50 pts per model
24wounds
7.0m/s
5.8dmg
1m reach
3.5armour
85morale
- charge: x2.2 damage when hitting after a 12 m straight run
- causes fear: enemies within 7 m lose 1.5 morale per second
- fearless: immune to fear
Mutated hulks with dragon blood in their veins, scaled hides and fire-bright eyes, who go berserk at the scent of battle.
3 models (1–4) · 66 pts per model
44wounds
4.4m/s
8.0dmg
2m reach
2.5armour
65morale
- frenzy: x1.25 melee damage while above half health
- shields: takes 25% less damage from missiles
- causes fear: enemies within 6 m lose 1.5 morale per second
Huge, rotting wolves that stalk the warband, outrunning cavalry to tear at flanks and fleeing archers.
4 models (2–8) · 28 pts per model
16wounds
8.0m/s
3.4dmg
1m reach
0.5armour
50morale
- charge: x1.6 damage when hitting after a 12 m straight run
- skirmishers: no flank or rear penalties, unslowed by woods
A robed sorcerer of the Dark Powers who flings black fire and fills enemy hearts with crawling dread.
1 models (1–1)
38wounds
4.2m/s
8.5dmg
38m reach
1.0armour
90morale
- fireball hits 4 models, ignores armour
- knows spells: fireball, terror, ward (use the cast order)
A warlord crowned by the dark gods, wreathed in iron and glory; the horde fights like fiends around him, and despairs if he falls.
1 models (1–1)
66wounds
4.4m/s
9.0dmg
1m reach
3.5armour
100morale
- steadies friendly regiments within 22 m
- causes fear: enemies within 8 m lose 1.0 morale per second
- fearless: immune to fear
- general: inspires the army; if slain or put to flight every regiment loses 15 morale