Short, stubborn and armoured like a vault door. The holds march slowly behind shieldwalls and crossbows, let their black-powder engines grind the enemy down, and simply refuse to run when the line is hit.
Clan warriors locked shield to shield. Slow to advance and slower still to give ground.
10 models (5–20) · 10 pts per model
12wounds
3.0m/s
3.3dmg
1m reach
3.0armour
70morale
- stubborn: loses morale at half the usual rate
Veteran forge-guards in rune-stamped plate, swinging two-handed hammers that cave in helmets.
10 models (5–15) · 15 pts per model
13wounds
2.9m/s
4.4dmg
1m reach
4.0armour
80morale
- armour piercing (ignores 1 armour)
- stubborn: loses morale at half the usual rate
Miners turned soldiers with long iron-shod picks set against any charge.
10 models (5–20) · 10 pts per model
11wounds
2.9m/s
2.2dmg
2m reach
2.5armour
70morale
- fights in 2 ranks
- x2.0 damage vs cavalry
- braced: negates cavalry charges from the front while holding/defending
- stubborn: loses morale at half the usual rate
Dishonoured dwarves seeking a glorious death. Half-naked, wild-bearded and impossible to turn back.
10 models (5–20) · 10 pts per model
11wounds
3.3m/s
3.6dmg
1m reach
0.0armour
60morale
- frenzy: x1.3 melee damage while above half health
- fearless: immune to fear
- unbreakable: never flees
Guild crossbowmen whose heavy bolts punch through mail. They stand their ground when the enemy closes.
10 models (5–15) · 11 pts per model
11wounds
2.9m/s
1.4dmg
44m reach
2.0armour
65morale
- shoots from range; weak in melee
- armour piercing (ignores 1 armour)
- stubborn: loses morale at half the usual rate
Prospectors who know every crag. They creep unseen and harry the flanks with hand crossbows.
6 models (4–10) · 17 pts per model
11wounds
3.4m/s
1.4dmg
30m reach
1.5armour
60morale
- shoots from range; weak in melee
- skirmishers: no flank or rear penalties, unslowed by woods
- stealthy: enemies see it from only half as far
A squat bronze cannon crewed by grey-bearded engineers. Its shot ploughs through ranks at extreme range.
1 models (1–2) · 140 pts per model
40wounds
2.2m/s
9.0dmg
68m reach
2.0armour
70morale
- shoots from range; weak in melee
- blast: each shot hits 3 models
- cannot shoot targets closer than 16 m
- stubborn: loses morale at half the usual rate
A rack of a dozen short barrels fired in a rolling roar. Short-ranged, but it shreds whatever is in front of it.
1 models (1–2) · 125 pts per model
40wounds
2.4m/s
3.5dmg
34m reach
2.0armour
70morale
- shoots from range; weak in melee
- blast: each shot hits 6 models
- stubborn: loses morale at half the usual rate
A clattering one-dwarf flying machine that strafes the enemy with a bolt-thrower while hovering out of reach.
2 models (1–3) · 60 pts per model
28wounds
7.0m/s
3.0dmg
26m reach
2.5armour
70morale
- shoots from range; weak in melee
- shoots while moving
- skirmishers: no flank or rear penalties, unslowed by woods
- flies: crosses rivers anywhere and is unslowed by woods
A keeper of the old runes. Strikes enemies with forge-fire and hammers protective sigils onto shields.
1 models (1–1)
45wounds
3.4m/s
8.0dmg
36m reach
2.0armour
90morale
- fireball hits 4 models, ignores armour
- steadies friendly regiments within 16 m
- stubborn: loses morale at half the usual rate
- knows spells: fireball, ward, mend (use the cast order)
The lord of the hold in ancestral plate. While the thane stands, no dwarf takes a backward step.
1 models (1–1)
60wounds
3.4m/s
7.5dmg
1m reach
4.5armour
100morale
- steadies friendly regiments within 22 m
- stubborn: loses morale at half the usual rate
- general: inspires the army; if slain or put to flight every regiment loses 15 morale