The embalmed armies of a desert empire, woken by ancient oaths. The Dynasty marches slowly in perfect order: armoured mummy guards and skeletal bowmen hold an unbreakable line while bone chariots, sandstone colossi and a winged sphinx crush whatever reaches it, all under the gaze of an undying Sun King.
Sand Wardens
Infantry · core
115 pts
Skeletal temple soldiers with bronze khopeshes and tall shields, marching in flawless, fearless ranks.
10 models (5–20) · 9 pts per model
9wounds
3.0m/s
2.8dmg
1m reach
2.0armour
45morale
fearless: immune to fear
unbreakable: never flees
Dune Archers
Ranged · core
115 pts
Skeletal bowmen whose arrows are guided by the will of their king. Slow, but they never stop shooting.
10 models (5–15) · 10 pts per model
7wounds
3.0m/s
1.0dmg
44m reach
0.5armour
45morale
shoots from range; weak in melee
armour piercing (ignores 1 armour)
fearless: immune to fear
unbreakable: never flees
Wrapped Guard
Infantry
160 pts
Mummified royal guardsmen in gilded scale, swinging great halberds. Tough as old leather and slow to fall.
8 models (4–16) · 19 pts per model
16wounds
2.9m/s
4.4dmg
2m reach
2.5armour
60morale
armour piercing (ignores 1.5 armour)
fearless: immune to fear
unbreakable: never flees
Bone Chariots
Cavalry · max 3 per army
220 pts
Gilded war chariots drawn by skeletal horses, crewed by dead charioteers. They strike like a sandstorm.
3 models (2–6) · 66 pts per model
34wounds
6.6m/s
7.0dmg
2m reach
2.5armour
60morale
charge: x2.4 damage when hitting after a 12 m straight run
fearless: immune to fear
unbreakable: never flees
Sun-Chariot Archers
Cavalry · max 2 per army
160 pts
Light chariots carrying skeletal bowmen who loose arrows at the gallop.
3 models (2–6) · 50 pts per model
26wounds
7.0m/s
2.2dmg
30m reach
1.5armour
55morale
shoots from range; weak in melee
shoots while moving
fearless: immune to fear
unbreakable: never flees
Sandstone Sentinels
Monster · max 2 per army
220 pts
Jackal-headed temple statues animated by ancient rites. Slow and heavy, arrows simply chip off them.
3 models (1–6) · 70 pts per model
42wounds
3.2m/s
7.5dmg
2m reach
3.5armour
70morale
shields: takes 40% less damage from missiles
fearless: immune to fear
unbreakable: never flees
Dune Sphinx
Monster · max 1 per army
280 pts
A colossal winged lion of carved stone with a pharaoh's face. It crushes lines and its gaze freezes the heart.
1 models (1–1)
130wounds
4.0m/s
16.0dmg
2m reach
3.5armour
80morale
charge: x1.5 damage when hitting after a 12 m straight run
causes fear: enemies within 9 m lose 2.5 morale per second
fearless: immune to fear
unbreakable: never flees
Scarab Swarm
Monster · max 2 per army
95 pts
A churning carpet of flesh-eating beetles that burrows up beside the enemy and gnaws through armour.
6 models (3–10) · 15 pts per model
10wounds
3.6m/s
2.2dmg
1m reach
0.0armour
40morale
armour piercing (ignores 2 armour)
fearless: immune to fear
unbreakable: never flees
skirmishers: no flank or rear penalties, unslowed by woods
stealthy: enemies see it from only half as far
Sun Priest
Caster · max 1 per army
150 pts
A mummified high priest who calls down searing sunfire, wards the ranks with sacred wrappings and mends crumbling bodies.
1 models (1–1)
38wounds
3.6m/s
8.0dmg
40m reach
0.5armour
90morale
fireball hits 4 models, ignores armour
steadies friendly regiments within 18 m
fearless: immune to fear
knows spells: fireball, ward, mend, haste (use the cast order)
Sun King
Character · max 1 per army
150 pts
The risen god-emperor in a golden death mask. His presence binds the dynasty together; should he fall, the ancient oaths weaken.
1 models (1–1)
65wounds
3.8m/s
8.0dmg
1m reach
3.5armour
100morale
steadies friendly regiments within 26 m
causes fear: enemies within 8 m lose 1.0 morale per second
fearless: immune to fear
stubborn: loses morale at half the usual rate
general: inspires the army; if slain or put to flight every regiment loses 15 morale