The proud high elves of a white-towered kingdom. Every regiment is small, costly and superbly drilled: deep spear phalanxes, disciplined archers, warded guardians and noble lancers, guided by the most learned battle-mages in the world. Lose too many and there are no more to send.
Citizen-spearmen in white enamel who fight three ranks deep behind a wall of points.
10 models (5–20) · 10 pts per model
10wounds
3.5m/s
2.3dmg
2m reach
2.5armour
75morale
- fights in 3 ranks
- x1.6 damage vs cavalry
- braced: negates cavalry charges from the front while holding/defending
Archers drilled from childhood to loose in perfect unison at the limit of sight.
10 models (5–15) · 12 pts per model
8wounds
3.6m/s
1.1dmg
50m reach
1.0armour
65morale
- shoots from range; weak in melee
Harbour guards who carry both bow and spear, loosing a volley before closing to fight.
10 models (5–15) · 12 pts per model
10wounds
3.6m/s
1.0dmg
40m reach
1.5armour
65morale
- shoots from range; weak in melee
Temple guardians with great glaives whose sun-blessed armour turns aside blades and sorcery alike.
8 models (5–12) · 21 pts per model
12wounds
3.5m/s
4.4dmg
2m reach
3.0armour
85morale
- armour piercing (ignores 1 armour)
- ward: takes 25% less damage
- stubborn: loses morale at half the usual rate
Young nobles on silver-barded steeds whose lance charge is the pride of the white towers.
5 models (3–10) · 42 pts per model
22wounds
7.8m/s
5.6dmg
1m reach
3.5armour
85morale
- charge: x2.4 damage when hitting after a 12 m straight run
A royal griffin of the eyries, swooping on its prey with talons that tear through plate.
1 models (1–1)
110wounds
8.0m/s
14.0dmg
2m reach
2.5armour
80morale
- charge: x1.8 damage when hitting after a 12 m straight run
- armour piercing (ignores 1 armour)
- causes fear: enemies within 7 m lose 1.5 morale per second
- flies: crosses rivers anywhere and is unslowed by woods
A loremaster of the high colleges who commands every school of war-magic with effortless poise.
1 models (1–1)
38wounds
4.2m/s
10.0dmg
42m reach
0.5armour
90morale
- fireball hits 4 models, ignores armour
- steadies friendly regiments within 18 m
- knows spells: fireball, ward, haste, terror, mend (use the cast order)
A scion of the white throne in gilded mail, his very presence a command no elf dares disobey.
1 models (1–1)
58wounds
4.6m/s
8.0dmg
1m reach
3.5armour
100morale
- steadies friendly regiments within 26 m
- ward: takes 15% less damage
- stubborn: loses morale at half the usual rate
- general: inspires the army; if slain or put to flight every regiment loses 15 morale