WARHOST

The proud high elves of a white-towered kingdom. Every regiment is small, costly and superbly drilled: deep spear phalanxes, disciplined archers, warded guardians and noble lancers, guided by the most learned battle-mages in the world. Lose too many and there are no more to send.

Sunspire Phalanx

Infantry · core
120 pts

Citizen-spearmen in white enamel who fight three ranks deep behind a wall of points.

10 models (5–20) · 10 pts per model
10wounds
3.5m/s
2.3dmg
2m reach
2.5armour
75morale
  • fights in 3 ranks
  • x1.6 damage vs cavalry
  • braced: negates cavalry charges from the front while holding/defending

Dawnbow Archers

Ranged · core
130 pts

Archers drilled from childhood to loose in perfect unison at the limit of sight.

10 models (5–15) · 12 pts per model
8wounds
3.6m/s
1.1dmg
50m reach
1.0armour
65morale
  • shoots from range; weak in melee

Tidewall Marines

Ranged · max 2 per army
135 pts

Harbour guards who carry both bow and spear, loosing a volley before closing to fight.

10 models (5–15) · 12 pts per model
10wounds
3.6m/s
1.0dmg
40m reach
1.5armour
65morale
  • shoots from range; weak in melee

Lumen Guard

Infantry · max 2 per army
175 pts

Temple guardians with great glaives whose sun-blessed armour turns aside blades and sorcery alike.

8 models (5–12) · 21 pts per model
12wounds
3.5m/s
4.4dmg
2m reach
3.0armour
85morale
  • armour piercing (ignores 1 armour)
  • ward: takes 25% less damage
  • stubborn: loses morale at half the usual rate

Starlance Riders

Cavalry · max 2 per army
220 pts

Young nobles on silver-barded steeds whose lance charge is the pride of the white towers.

5 models (3–10) · 42 pts per model
22wounds
7.8m/s
5.6dmg
1m reach
3.5armour
85morale
  • charge: x2.4 damage when hitting after a 12 m straight run

Skyborn Griffin

Monster · max 1 per army
200 pts

A royal griffin of the eyries, swooping on its prey with talons that tear through plate.

1 models (1–1)
110wounds
8.0m/s
14.0dmg
2m reach
2.5armour
80morale
  • charge: x1.8 damage when hitting after a 12 m straight run
  • armour piercing (ignores 1 armour)
  • causes fear: enemies within 7 m lose 1.5 morale per second
  • flies: crosses rivers anywhere and is unslowed by woods

Aurelian Battle-Mage

Caster · max 1 per army
165 pts

A loremaster of the high colleges who commands every school of war-magic with effortless poise.

1 models (1–1)
38wounds
4.2m/s
10.0dmg
42m reach
0.5armour
90morale
  • fireball hits 4 models, ignores armour
  • steadies friendly regiments within 18 m
  • knows spells: fireball, ward, haste, terror, mend (use the cast order)

Prince of the Sunspire

Character · max 1 per army
150 pts

A scion of the white throne in gilded mail, his very presence a command no elf dares disobey.

1 models (1–1)
58wounds
4.6m/s
8.0dmg
1m reach
3.5armour
100morale
  • steadies friendly regiments within 26 m
  • ward: takes 15% less damage
  • stubborn: loses morale at half the usual rate
  • general: inspires the army; if slain or put to flight every regiment loses 15 morale