WARHOST

Forest elves who fight as the woods themselves fight: unseen until it is too late. Keen-eyed longbows and mounted bow riders bleed the enemy from afar, blade-dancers slip through the trees, and ancient tree-giants and great eagles fall on whatever survives.

Hollowleaf Sentinels

Infantry · core
95 pts

Lightly armoured kin-guards with leaf-bladed swords who hold the forest's edge.

10 models (5–20) · 8 pts per model
10wounds
3.9m/s
3.4dmg
1m reach
1.5armour
60morale
  • skirmishers: no flank or rear penalties, unslowed by woods

Greenshade Longbows

Ranged · core
115 pts

Hooded archers who see an enemy long before it sees them, and shoot it from the shadows.

10 models (5–15) · 11 pts per model
8wounds
3.8m/s
1.1dmg
52m reach
0.5armour
55morale
  • shoots from range; weak in melee
  • stealthy: enemies see it from only half as far
  • keen-eyed: sees 90 m

Mistcloak Stalkers

Ranged · max 2 per army
95 pts

Scouts in shifting grey cloaks who loose short bows on the move and vanish into the undergrowth.

6 models (4–10) · 15 pts per model
9wounds
4.4m/s
1.3dmg
30m reach
0.5armour
55morale
  • shoots from range; weak in melee
  • shoots while moving
  • skirmishers: no flank or rear penalties, unslowed by woods
  • stealthy: enemies see it from only half as far
  • keen-eyed: sees 80 m

Thorn Dancers

Infantry · max 2 per army
125 pts

Tattooed blade-dancers whose whirling twin swords cut through a line before it can close ranks.

8 models (5–12) · 15 pts per model
11wounds
4.3m/s
4.6dmg
1m reach
0.5armour
70morale
  • charge: x1.4 damage when hitting after a 12 m straight run
  • frenzy: x1.2 melee damage while above half health
  • skirmishers: no flank or rear penalties, unslowed by woods
  • stealthy: enemies see it from only half as far

Windrunner Riders

Cavalry · max 3 per army
135 pts

Bow riders on fleet forest steeds who circle the enemy, shooting all the while.

5 models (3–10) · 25 pts per model
16wounds
8.3m/s
1.6dmg
34m reach
1.0armour
60morale
  • shoots from range; weak in melee
  • shoots while moving
  • skirmishers: no flank or rear penalties, unslowed by woods

Oakheart Giants

Monster · max 2 per army
210 pts

Ancient walking trees whose bark knits shut as fast as axes can split it.

2 models (1–3) · 100 pts per model
80wounds
3.4m/s
10.0dmg
2m reach
3.0armour
80morale
  • regenerates 0.8 wounds per model per second
  • causes fear: enemies within 7 m lose 1.5 morale per second
  • stubborn: loses morale at half the usual rate

Skyhunter Eagles

Monster · max 2 per army
125 pts

Giant eagles of the high crags that stoop on war machines and stragglers from above.

3 models (1–4) · 40 pts per model
26wounds
8.0m/s
5.0dmg
1m reach
1.0armour
65morale
  • charge: x1.8 damage when hitting after a 12 m straight run
  • flies: crosses rivers anywhere and is unslowed by woods
  • keen-eyed: sees 85 m

Grovesong Spellweaver

Caster · max 1 per army
135 pts

A weaver of living magic who scorches foes with witch-fire and mends the court's wounded.

1 models (1–1)
36wounds
4.4m/s
9.0dmg
40m reach
0.0armour
85morale
  • fireball hits 4 models, ignores armour
  • steadies friendly regiments within 16 m
  • stealthy: enemies see it from only half as far
  • knows spells: fireball, mend, haste, ward (use the cast order)

Lord of the Deepwood

Character · max 1 per army
125 pts

An ageless forest-lord in bark-scaled mail; the court follows his horn-call through any thicket.

1 models (1–1)
60wounds
4.8m/s
8.0dmg
1m reach
2.5armour
95morale
  • steadies friendly regiments within 24 m
  • skirmishers: no flank or rear penalties, unslowed by woods
  • stealthy: enemies see it from only half as far
  • general: inspires the army; if slain or put to flight every regiment loses 15 morale