WARHOST

A silent host raised from battlefield graves. The Legion never runs: rattling bone ranks and shambling corpses grind the foe down while spectres spread dread, a necromancer knits the fallen back together and a blood-hungry Grave Lord feeds on every wound he deals.

Bone Legionaries

Infantry · core
110 pts

Ranks of armoured skeletons with rusted blades and shields. Weak blows, but they never break.

12 models (6–24) · 7 pts per model
8wounds
3.2m/s
2.3dmg
1m reach
1.5armour
40morale
  • fearless: immune to fear
  • unbreakable: never flees

Shamblers

Infantry · core
90 pts

A slow, moaning tide of fresh corpses that soaks up blows and clogs the enemy line.

15 models (10–30) · 5 pts per model
8wounds
2.8m/s
1.6dmg
1m reach
0.0armour
30morale
  • fearless: immune to fear
  • unbreakable: never flees

Grave Spears

Infantry
120 pts

Skeletal pike-wardens in two silent ranks. They brace against cavalry without a flicker of fear.

10 models (5–20) · 9 pts per model
8wounds
3.1m/s
2.2dmg
2m reach
2.0armour
40morale
  • fights in 2 ranks
  • x2.0 damage vs cavalry
  • braced: negates cavalry charges from the front while holding/defending
  • fearless: immune to fear
  • unbreakable: never flees

Barrow Archers

Ranged
115 pts

Skeleton bowmen loosing black-fletched arrows. Their aim is poor but they hold their ground forever.

10 models (5–15) · 10 pts per model
7wounds
3.2m/s
0.9dmg
42m reach
0.5armour
40morale
  • shoots from range; weak in melee
  • fearless: immune to fear
  • unbreakable: never flees

Ghoul Pack

Infantry
130 pts

Hunched carrion-eaters that skulk through cover and tear into the flanks with filthy claws.

8 models (4–16) · 14 pts per model
11wounds
4.2m/s
3.3dmg
1m reach
0.0armour
55morale
  • frenzy: x1.2 melee damage while above half health
  • fearless: immune to fear
  • skirmishers: no flank or rear penalties, unslowed by woods
  • stealthy: enemies see it from only half as far

Dread Riders

Cavalry · max 2 per army
205 pts

Fallen knights on skeletal steeds. They charge in eerie silence and their presence chills the living.

5 models (3–10) · 36 pts per model
20wounds
7.0m/s
5.0dmg
1m reach
2.5armour
60morale
  • charge: x2.0 damage when hitting after a 12 m straight run
  • causes fear: enemies within 8 m lose 1.0 morale per second
  • fearless: immune to fear
  • unbreakable: never flees

Wailing Shades

Monster · max 2 per army
185 pts

Shrieking spectres that drift over rivers and woods. Mundane steel half passes through them and their wail breaks nerve.

4 models (2–6) · 38 pts per model
18wounds
5.0m/s
3.4dmg
1m reach
0.0armour
60morale
  • ward: takes 25% less damage
  • causes fear: enemies within 8 m lose 2.5 morale per second
  • fearless: immune to fear
  • unbreakable: never flees
  • flies: crosses rivers anywhere and is unslowed by woods

Night Bat Swarm

Monster · max 2 per army
100 pts

A shrieking cloud of giant bats that harries archers and war machines far behind the lines.

6 models (3–10) · 16 pts per model
8wounds
8.0m/s
2.0dmg
1m reach
0.0armour
45morale
  • fearless: immune to fear
  • unbreakable: never flees
  • skirmishers: no flank or rear penalties, unslowed by woods
  • flies: crosses rivers anywhere and is unslowed by woods
  • keen-eyed: sees 80 m

Ossuary Colossus

Monster · max 1 per army
270 pts

A towering construct of fused bones, stitched together by necromancy. It wades through lines and cannot be cowed.

1 models (1–2) · 220 pts per model
105wounds
3.6m/s
14.0dmg
2m reach
2.5armour
70morale
  • causes fear: enemies within 8 m lose 3.0 morale per second
  • fearless: immune to fear
  • unbreakable: never flees

Necromancer

Caster · max 1 per army
150 pts

A hooded master of the grave who hurls bolts of death, mends crumbling ranks and terrifies the living.

1 models (1–1)
36wounds
4.0m/s
8.0dmg
38m reach
0.0armour
85morale
  • fireball hits 4 models, ignores armour
  • steadies friendly regiments within 16 m
  • fearless: immune to fear
  • knows spells: fireball, mend, terror (use the cast order)

Grave Lord

Character · max 1 per army
160 pts

An ancient blood-drinking noble who leads from the front, healing himself on every wound he deals. If he falls, the spell binding his host falters.

1 models (1–1)
60wounds
4.6m/s
8.5dmg
1m reach
2.5armour
95morale
  • steadies friendly regiments within 22 m
  • heals itself by 30% of the damage it deals
  • causes fear: enemies within 8 m lose 1.5 morale per second
  • fearless: immune to fear
  • general: inspires the army; if slain or put to flight every regiment loses 15 morale