A silent host raised from battlefield graves. The Legion never runs: rattling bone ranks and shambling corpses grind the foe down while spectres spread dread, a necromancer knits the fallen back together and a blood-hungry Grave Lord feeds on every wound he deals.
Bone Legionaries
Infantry · core
110 pts
Ranks of armoured skeletons with rusted blades and shields. Weak blows, but they never break.
12 models (6–24) · 7 pts per model
8wounds
3.2m/s
2.3dmg
1m reach
1.5armour
40morale
fearless: immune to fear
unbreakable: never flees
Shamblers
Infantry · core
90 pts
A slow, moaning tide of fresh corpses that soaks up blows and clogs the enemy line.
15 models (10–30) · 5 pts per model
8wounds
2.8m/s
1.6dmg
1m reach
0.0armour
30morale
fearless: immune to fear
unbreakable: never flees
Grave Spears
Infantry
120 pts
Skeletal pike-wardens in two silent ranks. They brace against cavalry without a flicker of fear.
10 models (5–20) · 9 pts per model
8wounds
3.1m/s
2.2dmg
2m reach
2.0armour
40morale
fights in 2 ranks
x2.0 damage vs cavalry
braced: negates cavalry charges from the front while holding/defending
fearless: immune to fear
unbreakable: never flees
Barrow Archers
Ranged
115 pts
Skeleton bowmen loosing black-fletched arrows. Their aim is poor but they hold their ground forever.
10 models (5–15) · 10 pts per model
7wounds
3.2m/s
0.9dmg
42m reach
0.5armour
40morale
shoots from range; weak in melee
fearless: immune to fear
unbreakable: never flees
Ghoul Pack
Infantry
130 pts
Hunched carrion-eaters that skulk through cover and tear into the flanks with filthy claws.
8 models (4–16) · 14 pts per model
11wounds
4.2m/s
3.3dmg
1m reach
0.0armour
55morale
frenzy: x1.2 melee damage while above half health
fearless: immune to fear
skirmishers: no flank or rear penalties, unslowed by woods
stealthy: enemies see it from only half as far
Dread Riders
Cavalry · max 2 per army
205 pts
Fallen knights on skeletal steeds. They charge in eerie silence and their presence chills the living.
5 models (3–10) · 36 pts per model
20wounds
7.0m/s
5.0dmg
1m reach
2.5armour
60morale
charge: x2.0 damage when hitting after a 12 m straight run
causes fear: enemies within 8 m lose 1.0 morale per second
fearless: immune to fear
unbreakable: never flees
Wailing Shades
Monster · max 2 per army
185 pts
Shrieking spectres that drift over rivers and woods. Mundane steel half passes through them and their wail breaks nerve.
4 models (2–6) · 38 pts per model
18wounds
5.0m/s
3.4dmg
1m reach
0.0armour
60morale
ward: takes 25% less damage
causes fear: enemies within 8 m lose 2.5 morale per second
fearless: immune to fear
unbreakable: never flees
flies: crosses rivers anywhere and is unslowed by woods
Night Bat Swarm
Monster · max 2 per army
100 pts
A shrieking cloud of giant bats that harries archers and war machines far behind the lines.
6 models (3–10) · 16 pts per model
8wounds
8.0m/s
2.0dmg
1m reach
0.0armour
45morale
fearless: immune to fear
unbreakable: never flees
skirmishers: no flank or rear penalties, unslowed by woods
flies: crosses rivers anywhere and is unslowed by woods
keen-eyed: sees 80 m
Ossuary Colossus
Monster · max 1 per army
270 pts
A towering construct of fused bones, stitched together by necromancy. It wades through lines and cannot be cowed.
1 models (1–2) · 220 pts per model
105wounds
3.6m/s
14.0dmg
2m reach
2.5armour
70morale
causes fear: enemies within 8 m lose 3.0 morale per second
fearless: immune to fear
unbreakable: never flees
Necromancer
Caster · max 1 per army
150 pts
A hooded master of the grave who hurls bolts of death, mends crumbling ranks and terrifies the living.
1 models (1–1)
36wounds
4.0m/s
8.0dmg
38m reach
0.0armour
85morale
fireball hits 4 models, ignores armour
steadies friendly regiments within 16 m
fearless: immune to fear
knows spells: fireball, mend, terror (use the cast order)
Grave Lord
Character · max 1 per army
160 pts
An ancient blood-drinking noble who leads from the front, healing himself on every wound he deals. If he falls, the spell binding his host falters.
1 models (1–1)
60wounds
4.6m/s
8.5dmg
1m reach
2.5armour
95morale
steadies friendly regiments within 22 m
heals itself by 30% of the damage it deals
causes fear: enemies within 8 m lose 1.5 morale per second
fearless: immune to fear
general: inspires the army; if slain or put to flight every regiment loses 15 morale