A teeming, squabbling horde of rat-folk boiling up from the tunnels. Verminkin drown the foe in cheap bodies, soften them with crackling weapon teams and bombards, and unleash plague zealots and mutant brutes — but their nerve is thin and they scatter the moment the odds turn.
Tunnel Swarm
Infantry · core
80 pts
A huge, jostling mob of rat-folk with rusty blades. Each one is worthless; together they bury the enemy.
20 models (10–40) · 4 pts per model
5wounds
3.8m/s
1.4dmg
1m reach
0.5armour
40morale
fights in 2 ranks
Gutter Spears
Infantry · core
75 pts
A cheap pack of rat-folk jabbing with sharpened poles from behind a wall of their packmates.
16 models (8–32) · 5 pts per model
5wounds
3.7m/s
1.3dmg
2m reach
0.5armour
40morale
fights in 2 ranks
x1.5 damage vs cavalry
Ironfang Guard
Infantry
140 pts
The biggest, best-fed rats in scavenged plate with heavy halberds. Elite, and a little less likely to run.
10 models (5–20) · 13 pts per model
10wounds
3.7m/s
3.4dmg
1m reach
2.5armour
60morale
armour piercing (ignores 1 armour)
stubborn: loses morale at half the usual rate
Blight Zealots
Infantry
115 pts
Pox-ridden fanatics swinging censers of choking spores. Hideously frenzied until the sickness catches up.
12 models (6–24) · 9 pts per model
7wounds
4.0m/s
3.0dmg
1m reach
0.0armour
55morale
armour piercing (ignores 1 armour)
frenzy: x1.5 melee damage while above half health
fearless: immune to fear
skirmishers: no flank or rear penalties, unslowed by woods
Sling Runners
Ranged
90 pts
Scrawny rat-folk hurling stones and filth on the run, scattering whenever anything charges them.
10 models (5–20) · 8 pts per model
5wounds
4.2m/s
0.9dmg
30m reach
0.0armour
35morale
shoots from range; weak in melee
shoots while moving
skirmishers: no flank or rear penalties, unslowed by woods
Spitfire Team
Ranged · max 3 per army
110 pts
A pair of rats hauling a crackling, unstable fire-gun that sprays several targets in a gout of green flame.
2 models (1–4) · 50 pts per model
9wounds
3.6m/s
4.0dmg
24m reach
0.5armour
40morale
shoots from range; weak in melee
blast: each shot hits 3 models
Plague Bombard
Ranged · max 2 per army
150 pts
A towering, rattling mortar that lobs bubbling globes of rot deep into enemy ranks. Useless up close.
1 models (1–2) · 140 pts per model
28wounds
2.4m/s
7.5dmg
66m reach
1.0armour
40morale
shoots from range; weak in melee
blast: each shot hits 4 models
cannot shoot targets closer than 16 m
Shadow Knives
Infantry · max 2 per army
120 pts
Black-clad assassins who creep unseen through woods and gut isolated regiments from the rear.
6 models (3–10) · 19 pts per model
9wounds
5.0m/s
4.2dmg
1m reach
0.5armour
50morale
charge: x1.6 damage when hitting after a 12 m straight run
armour piercing (ignores 2 armour)
skirmishers: no flank or rear penalties, unslowed by woods
stealthy: enemies see it from only half as far
Mutant Brutes
Monster · max 2 per army
190 pts
Hulking rat-abominations grown in the breeding pits, driven forward by a whip-wielding packmaster.
3 models (1–4) · 60 pts per model
40wounds
4.6m/s
8.0dmg
2m reach
1.0armour
50morale
frenzy: x1.25 melee damage while above half health
causes fear: enemies within 6 m lose 2.0 morale per second
Rot Seer
Caster · max 1 per army
140 pts
A twitching, horned seer who belches bolts of crackling green lightning and whispers terror into enemy minds.
1 models (1–1)
30wounds
4.4m/s
9.0dmg
38m reach
0.0armour
70morale
fireball hits 4 models, ignores armour
steadies friendly regiments within 16 m
knows spells: fireball, terror, haste (use the cast order)
Brood Tyrant
Character · max 1 per army
130 pts
A scheming rat-warlord in a scavenged war-throne harness. The horde stays in line only while it fears him more than the enemy.
1 models (1–1)
50wounds
4.6m/s
7.0dmg
1m reach
2.5armour
75morale
steadies friendly regiments within 26 m
armour piercing (ignores 1 armour)
general: inspires the army; if slain or put to flight every regiment loses 15 morale